A few of the puzzle objects I've created so far for Miami Avalon's second project, Ascend!
The game's puzzles take inspiration from cosmology and zodiac signs, in this case borrowing from the Leo sign to give significant puzzle pieces a lion's head motif.
All objects are textured in Painter and rendered in Marmoset Toolbag
Crystal shader in UE4 - using depth and panning effects to add a magical shimmer and the illusion of internal movement inside the mesh in addition to the crystal's texture maps
Process of painting the basecolour map for this sun crystal