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Ascend - Puzzle Assets

A few of the puzzle objects I've created so far for Miami Avalon's second project, Ascend!
The game's puzzles take inspiration from cosmology and zodiac signs, in this case borrowing from the Leo sign to give significant puzzle pieces a lion's head motif.
All objects are textured in Painter and rendered in Marmoset Toolbag

19,629 tris

19,629 tris

UVs for the giant bookcase, 2k texture maps

UVs for the giant bookcase, 2k texture maps

8498 tris

8498 tris

UVs for the large bookcase

UVs for the large bookcase

Crystal shader in UE4 - using depth and panning effects to add a magical shimmer and the illusion of internal movement inside the mesh in addition to the crystal's texture maps

Process of painting the basecolour map for this sun crystal

1972 tris for the crystal, 580 for the pedestal

1972 tris for the crystal, 580 for the pedestal

UVs for the crystal (1024 texture maps)

UVs for the crystal (1024 texture maps)

UVs for the pedestal (512 texture maps)

UVs for the pedestal (512 texture maps)

16, 282 tris

16, 282 tris

Mirror UVs (2k texture maps)

Mirror UVs (2k texture maps)

19,442 tris

19,442 tris

The lion pedestal has a fully modelled interior and a sliding door on the front - you just might find something useful inside it ingame!

The lion pedestal has a fully modelled interior and a sliding door on the front - you just might find something useful inside it ingame!

UVs for the lion head pedestal sculpture (2k texture maps)

UVs for the lion head pedestal sculpture (2k texture maps)

UVs for the lower half of the pedestal (1k texture maps), including the door and interior section

UVs for the lower half of the pedestal (1k texture maps), including the door and interior section

5074 tris

5074 tris

UVs for the small desk

UVs for the small desk